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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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Data
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urbanchaos
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Demo.exe
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data1.cab
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T.SEX
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Text File
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1999-11-12
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13KB
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264 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text20
# Num faces : 76
# Num points : 40
# Num materials : 1
#
# ============================================================
Triangle mesh: Text20
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( 29.2798, -0.0000, -98.8328)
Vertex: ( 30.4173, -0.0000, -101.0328)
Vertex: ( 31.8173, -0.0000, -101.0328)
Vertex: ( 31.8173, -0.0000, -85.5328)
Vertex: ( 30.4173, -0.0000, -85.5328)
Vertex: ( 29.2790, -0.0000, -87.7297)
Vertex: ( -24.9225, -0.0000, -87.7297)
Vertex: ( -26.0827, -0.0000, -85.5328)
Vertex: ( -27.4827, -0.0000, -85.5328)
Vertex: ( -27.4827, -0.0000, -101.0328)
Vertex: ( -26.0827, -0.0000, -101.0328)
Vertex: ( -24.9452, -0.0000, -98.8328)
Vertex: ( -4.3827, -0.0000, -98.2328)
Vertex: ( -4.9952, -0.0000, -145.6922)
Vertex: ( -7.1827, -0.0000, -146.8328)
Vertex: ( -7.1827, -0.0000, -148.2328)
Vertex: ( 11.5173, -0.0000, -148.2328)
Vertex: ( 11.5173, -0.0000, -146.8328)
Vertex: ( 9.3298, -0.0000, -145.6922)
Vertex: ( 8.7173, -0.0000, -98.2328)
Vertex: ( 29.2798, -5.0000, -98.8328)
Vertex: ( 30.4173, -5.0000, -101.0328)
Vertex: ( 31.8173, -5.0000, -101.0328)
Vertex: ( 31.8173, -5.0000, -85.5328)
Vertex: ( 30.4173, -5.0000, -85.5328)
Vertex: ( 29.2790, -5.0000, -87.7297)
Vertex: ( -24.9225, -5.0000, -87.7297)
Vertex: ( -26.0827, -5.0000, -85.5328)
Vertex: ( -27.4827, -5.0000, -85.5328)
Vertex: ( -27.4827, -5.0000, -101.0328)
Vertex: ( -26.0827, -5.0000, -101.0328)
Vertex: ( -24.9452, -5.0000, -98.8328)
Vertex: ( -4.3827, -5.0000, -98.2328)
Vertex: ( -4.9952, -5.0000, -145.6922)
Vertex: ( -7.1827, -5.0000, -146.8328)
Vertex: ( -7.1827, -5.0000, -148.2328)
Vertex: ( 11.5173, -5.0000, -148.2328)
Vertex: ( 11.5173, -5.0000, -146.8328)
Vertex: ( 9.3298, -5.0000, -145.6922)
Vertex: ( 8.7173, -5.0000, -98.2328)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 21, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 20, 21) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 22, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 21, 22) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 23, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 22, 23) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 24, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 23, 24) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 25, 5) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 24, 25) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 26, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 25, 26) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 27, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 26, 27) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 28, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 27, 28) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 29, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 28, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 30, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 29, 30) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 31, 11) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 30, 31) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 32, 12) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 31, 32) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 33, 13) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 32, 33) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 34, 14) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 33, 34) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 35, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 34, 35) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 36, 16) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 35, 36) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 37, 17) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 36, 37) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 38, 18) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 37, 38) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 39, 19) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 38, 39) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 20, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 39, 20) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 15, 16, 17) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 15, 17, 18) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 15, 18) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 14, 18) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 13, 18) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 18, 19) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 10) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 10, 11) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 11) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 11) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 11, 12) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 6, 12) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 12, 19) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 19, 0) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 4) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 4, 5) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 5) uv ( 0, 3, 2) edge (1, 0, 0)
Face: Material 0 xyz ( 35, 37, 36) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 35, 38, 37) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 34, 38, 35) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 33, 38, 34) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 32, 38, 33) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 32, 39, 38) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 28, 30, 29) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 28, 31, 30) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 27, 31, 28) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 26, 31, 27) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 26, 32, 31) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 25, 32, 26) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 25, 39, 32) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 25, 20, 39) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 22, 24, 23) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 22, 25, 24) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 21, 25, 22) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 20, 25, 21) uv ( 0, 3, 2) edge (0, 0, 1)